ROLE
Main Developer, Project Manager
CREATED
Fall 2024 for the TAGD Game Jam "Motion Commotion"
GENRE
3rd Person Action

DESCRIPTION
​Dash around levels avoiding enemy projectiles with agile movements. Watch your dash cooldown and time your maneuvers to kill enemies at the perfect moment.
The purpose of this project was mainly to dabble in some of the popular game mechanics that I had somehow yet to implement in one of my games: health, enemy attacks, and more complex movement with cooldowns. Then as the semester progressed, my team members had less and less time available to work on AeroDash, and so I ended up as the main developer. Though the end product is not as polished as what our team usually produces, I am proud of what I was able to accomplish on my own.