ROLE
Gameplay Designer, Project Manager
GENRE
Point-And-Click Puzzle
CREATED
Spring 2023 for the TAGD Game Jam "Gravity of the Situation"
AWARDS
2nd Place & Best In Theme
DESCRIPTION
You have a job at the Disaster Division of Regulating United Global Situations and your job is VERY IMPORTANT. Only you have the ability to stop disasters from destroying the Earth!
But why save the world when you can have fun instead! And your control panel has so many shiny buttons. I heard the last guy who worked here left some goodies…maybe you should waste your time trying to find that instead…
PLAY
PROCESS




For Oops! I Saved The World I was heavily inspired by the game: Please Don’t Touch Anything, where the player is, mistakenly, trusted with a control panel that has the power to save, or destroy the world. The theme for the TAGD game jam that OISTW was created for was Gravity of the Situation, so the idea of a player being trusted with power, but not motivated to take it seriously fit nicely.
Oops! I Saved The World won 2nd place in the TAGD Spring 2023 Game Jam, and I believe that was due to the design being extremely modular, allowing for swift progress to be made. Rarely did we ever have to revisit a section of the game once it was done. My fellow developer called our to-do list a “burn pile” due to how I could lay out requirements for functionality in Trello, and we could code and test extremely efficiently.
If I and the team revisited it, I would challenge myself with even more complexity in the logic tree, because even though it currently branches in different ways, the big picture is still quite linear. I’ve always thought that this game in its final form would have a dashboard filled to the brim with various controls to pique the player’s curiosity, and all of those controls need their rules of operation to be designed!

